Kiddy may have his unique gameplay quirks, but design-and-narrative-wise he's got little about his identity that distinguishes him from Donkey Kong, and that identity he does have is generally obnoxious. Instead, they cycled out the remaining links to the original game'a protagonist, and put in a character who, unlike Diddy and Dixie, never felt like he warranted his own existence. I had hoped, if not exactly anticipated, that the third game would have Donkey, Diddy and Dixie together. Similarly, maybe they felt having a female protagonist was a bold move, but I think Dixie already made her statement in the second game. Diddy getting his own game might have been a neat novelty in telling stories about how underdogs can become heroes, but a neat novelty ceases to be such if it, too, is treated as something to set trends and derive from. ![]() Kiddy's debut was the moment it really hit home how destructive Rare's course of cycling out characters could be. I don't hate Kiddy, but I can't say I really want him ever again at least not in that form.
0 Comments
Leave a Reply. |